Game removes macros in buildmodule category from blueprints

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aftokinito
Posts: 229
Joined: Sun, 30. Mar 08, 17:29
x4

Game removes macros in buildmodule category from blueprints

Post by aftokinito » Sun, 2. Dec 18, 07:26

Title.

Basically, if you add any macro that has class="buildmodule" to the player's blueprints, the game removes the entry when loading the save file. Why?

aftokinito
Posts: 229
Joined: Sun, 30. Mar 08, 17:29
x4

Re: Game removes macros in buildmodule category from blueprints

Post by aftokinito » Sun, 2. Dec 18, 08:49

Turns out this is governed by the noplayerblueprint tag on wares.xml.

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