Title.
Basically, if you add any macro that has class="buildmodule" to the player's blueprints, the game removes the entry when loading the save file. Why?
Game removes macros in buildmodule category from blueprints
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- Posts: 229
- Joined: Sun, 30. Mar 08, 17:29
Re: Game removes macros in buildmodule category from blueprints
Turns out this is governed by the noplayerblueprint tag on wares.xml.