Ability to remove unwanted station modules

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

User avatar
Juggernaut93
Posts: 2897
Joined: Sun, 17. Jul 11, 21:03
x4

Ability to remove unwanted station modules

Post by Juggernaut93 » Tue, 5. Sep 17, 19:00

Since the Q&A thread is now closed, I'll ask this here. Will the player (and/or the NPC factions) be able to remove/replace an already-built station module?

Because of the presence of station size limits, I think that would be useful to change only a part of the station products without the need to build an entire new station.

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30566
Joined: Fri, 16. Apr 04, 19:21
x4

Post by Alan Phipps » Tue, 5. Sep 17, 19:07

We have been told that you can destroy stations and modules. Whether that helps ...
A dog has a master; a cat has domestic staff.

User avatar
Juggernaut93
Posts: 2897
Joined: Sun, 17. Jul 11, 21:03
x4

Post by Juggernaut93 » Tue, 5. Sep 17, 19:09

Alan Phipps wrote:We have been told that you can destroy stations and modules. Whether that helps ...
I meant without shooting at it, but yeah, that would also be a possible solution :lol:

CBJ
EGOSOFT
EGOSOFT
Posts: 52204
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ » Tue, 5. Sep 17, 20:17

You won't have to shoot and blow it up. :)

Return to “X4: Foundations”