[MOD] Galaxy Station Range v1.4 (update 27th Feb '16)

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YorrickVander
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Post by YorrickVander » Sun, 1. Mar 15, 15:27

v1.3.5
-------
Phipz/Chudnofsky has patched the mod to work with 3.20 and 3.50 beta. Thanks and hugs to Phipz :)
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Mon, 2. Mar 15, 17:13

Awesome, and well done to you all :)

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Nikola515
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Post by Nikola515 » Tue, 3. Mar 15, 16:44

I just got my hands on this mod and i didn't have time to play it yet :D Anyway do i need to have trading agent in each station that my station want to sell staff too ? So if shipyards in OL needs RMP and i don't have agent there to get updates will my ship go there to sell staff anyway?
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

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YorrickVander
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Post by YorrickVander » Tue, 3. Mar 15, 18:09

No agents needed, your ships will read the global list as other npc traders do. They won't try to trade with hostile stations, but they will ignore hostile zones (ie pmc in plot games).
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Nikola515
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Post by Nikola515 » Tue, 3. Mar 15, 18:23

Thanks :D
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

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Nikola515
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Post by Nikola515 » Tue, 3. Mar 15, 22:46

Man I love this mod it makes trading much more fun.... Not sure if someone already asked this but can you add more opinions for trading. Something like restrictions for sectors. So if I have station in DV it should be like this

Zone
Sector
DV
Galaxy
Albion
OL
Albion & OL

This way we can stop ships from going to sectors where we don't want....
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

w.evans
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Post by w.evans » Tue, 3. Mar 15, 23:26

YorrickVander wrote:but they will ignore hostile zones (ie pmc in plot games).
Didn't know this. I did notice that they'll happily pass through hostile zones, though. Not a big deal now that PMC leaves my freighters alone as long as they keep their heads down.

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YorrickVander
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Post by YorrickVander » Wed, 4. Mar 15, 06:05

It's a vanilla thing. GSR just allows the option to leave the cluster. No ai is harmed.
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Nikola515
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Post by Nikola515 » Wed, 4. Mar 15, 20:50

It looks like this new patch 3.50 3 broke your mod :( I cant switch to galaxy trading any more.... Also if you try to change stations that already have galaxy trading working. That menu will just get stuck....
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

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YorrickVander
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Post by YorrickVander » Thu, 5. Mar 15, 04:47

Just home (3.50am local time) will look in the afternoon :) Or phipz maybe if he's free.
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Phipsz
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Post by Phipsz » Thu, 5. Mar 15, 14:07

I know already without looking :) the ui.xml needs some changing: see here. it does now allow having multiple seperate viewtypes (eg. detailmonitor and sidebar). could be interesting for YAT as well ;) I will take a look and see if something changed with the menu itself

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YorrickVander
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Post by YorrickVander » Thu, 5. Mar 15, 14:35

Yeah will be nice to have the full functionality. Also working on the menu back issues from current version.
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YorrickVander
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Post by YorrickVander » Fri, 6. Mar 15, 10:47

6th Mar update - 3.50b3 compatibility from Phipz
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Nikola515
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Post by Nikola515 » Fri, 6. Mar 15, 11:33

Thanks bro :D
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

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Post by D.O.S. » Fri, 6. Mar 15, 11:41

Thanks for the update
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Nikola515
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Post by Nikola515 » Fri, 6. Mar 15, 22:51

It looks like there is small problem with mod again :( I just assigned two Tu to my Pharma Lab (it us 100% loaded) but ships for some reason wont sell anything... Two Tu that I have are just buying 500 space fuel and that is about it. Sturvok that I have is loaded with 16.000 or 26.000 (not sure) of Narcotic and it is looking for trades..... I think there is bug if cargo is already in ship manager AI is too stupid and get's stuck.... Also everything is +35 so I know there is demand for it. I saved game and I can send it if some needs it. Ill test it some more to see what is going on. Also stations that I have set up before 3.50 3 are working ok for now ;)


Edit: It took almost whole hour for Galaxy trader to kick in.... It is working ok now ;)
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

CHCYQTXFS
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Post by CHCYQTXFS » Sat, 23. May 15, 07:57

can you manke those NPC`s ship also trade in galaxy ?

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YorrickVander
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Post by YorrickVander » Sat, 23. May 15, 20:01

I made this a while back, but it's not updated for the teladi expansion. Feel free to tinker as you like with it.

edit : oops forgot link http://www.nexusmods.com/xrebirth/mods/391/?
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alexalsp
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Post by alexalsp » Wed, 7. Oct 15, 20:32

Mod works with version 3.61?

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YorrickVander
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Post by YorrickVander » Wed, 14. Oct 15, 18:32

Tested under 3.61 with construction shop in devries. The assigned container trader happily took chemical compounds to sell in omicron system :) Please report any issues noticed however. Version on workshop was tested.

NOTE : this mod will probably not appear to work if used on a station controlled by Unitrader's NAT mod.
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Split irritate visiting pilot with strange vocal patterns.

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