Search found 357 matches
- Fri, 24. Nov 23, 22:51
- Forum: X4: Foundations - Technical Support
- Topic: [#1563][6.20] NPC doesn't check pier presence before taking on trade
- Replies: 1
- Views: 1100
Re: [6.20] NPC doesn't check pier presence before taking on trade
Workarounds for this issue. Hack construction/production module. Needs to be done every 5 hours. This will prevent problematic station from creating trade requests. Destroy construction/production module. Permanent unless the module is rebuilt by a construction ship. This will likely incur a reputat...
- Thu, 23. Nov 23, 01:42
- Forum: X4: Foundations
- Topic: Last order cannot be competed!
- Replies: 2
- Views: 793
Re: Last order cannot be competed!
Hi,
I created a new post with description and save so there is more chance this problem might be looked at.
viewtopic.php?f=180&t=458134&p=5207937#p5207937
I created a new post with description and save so there is more chance this problem might be looked at.
viewtopic.php?f=180&t=458134&p=5207937#p5207937
- Thu, 23. Nov 23, 01:33
- Forum: X4: Foundations - Technical Support
- Topic: [#1563][6.20] NPC doesn't check pier presence before taking on trade
- Replies: 1
- Views: 1100
[#1563][6.20] NPC doesn't check pier presence before taking on trade
X4 6.20 SV, COH, TOA and KE Link to save: https://drive.google.com/file/d/12Niknx2wlsWHyC-efnFgmiDHSd7MkwnN/view?usp=sharing Trader ASJ-697 will try to fulfill order from station without pier (TER Shipyard RLB-663) resulting in a failed order. Many traders subordinate of Ironforge (APQ-570) are in a...
- Tue, 14. Nov 23, 20:45
- Forum: X4: Foundations
- Topic: Bug report consideration process.
- Replies: 13
- Views: 755
- Mon, 13. Nov 23, 01:49
- Forum: X4: Foundations
- Topic: Feature request: paint jobs on custom starts
- Replies: 53
- Views: 5859
Re: Feature request: paint jobs on custom starts
OMG! I just found out you can use "redesign" for a group of ships! This is so cool and will save much time
Somehow I was convinced it only worked for a single ship.
Thank you Egosoft!
Somehow I was convinced it only worked for a single ship.
Thank you Egosoft!
- Thu, 9. Nov 23, 19:57
- Forum: X4: Foundations
- Topic: Feature request: paint jobs on custom starts
- Replies: 53
- Views: 5859
Re: Feature request: paint jobs on custom starts
Roger that, I'll keep this as a reference but I assume if it has not been published at large, it is still under construction. I am a big fan of Confluence, having used it a lot at work but this XWiki seems pretty good too. Thank you all for sharing and our mysterious contributor (Daniel Turner?) :-)...
- Thu, 9. Nov 23, 03:17
- Forum: X4: Foundations
- Topic: Feature request: paint jobs on custom starts
- Replies: 53
- Views: 5859
Re: Feature request: paint jobs on custom starts
Oh sorry, it had been archived. This is what dev CBJ said on 17 July 2023: "Change of plan! After some re-evaluation of the functionality, features and tools available, we're now switching our Wiki over to a site based on the appropriately-named XWiki. The first part of this, the Troubleshooting se...
- Wed, 8. Nov 23, 09:28
- Forum: X4: Foundations - Spoilers
- Topic: Achievement - A Pirate's Life For Me - Help Requested.
- Replies: 3
- Views: 2161
Re: Achievement - A Pirate's Life For Me - Help Requested.
Landed here after searching how to get this achievement. I did the pirate plot and did not get that achievement during the tutorial mission with Ace. I then tried to "intimidate" traders by shooting them a bit before asking them to drop their cargo (nothing is that easy, right?). They would usually ...
- Wed, 8. Nov 23, 03:08
- Forum: X4: Foundations
- Topic: Feature request: paint jobs on custom starts
- Replies: 53
- Views: 5859
Re: Feature request: paint jobs on custom starts
At the time I also updated every single paint mod image for the wiki. Never could get them uploaded. You don't even want to know how much work that was lol. Sad they never got used. Wiki Paint Mods Weird, I initially uploaded all the ones currently present. I now see I cannot edit the page anymore....
- Tue, 7. Nov 23, 22:55
- Forum: X4: Foundations
- Topic: Feature request: paint jobs on custom starts
- Replies: 53
- Views: 5859
- Tue, 24. Oct 23, 08:18
- Forum: X4: Foundations - Scripts and Modding
- Topic: Has anyone made SCA into a "proper" Faction?
- Replies: 16
- Views: 3062
Re: Has anyone made SCA into a "proper" Faction?
Without modding, starting the Scale Plate Green terraforming and reaching the first milestone (from what I remember) will unlock SCA reputation so you can influence it up and down depending on how you interact with them. You can get major rep boost by completing certain milestones in the project. Ge...
- Tue, 26. Sep 23, 06:45
- Forum: X4: Foundations - Technical Support
- Topic: 6.20 BUG FRF End of Oppression mission reappears
- Replies: 0
- Views: 250
6.20 BUG FRF End of Oppression mission reappears
Hi, Playing X4 English Steam version 6.20 with all DLC enabled. It seems since version 6.00 or 6.20 the Split mission "End of Oppression" reappears in a custom budgeted start where the Split plot line was set to completed with choosing victory to the CUB. Here is a link to a savegame showing the iss...
- Tue, 26. Sep 23, 06:24
- Forum: X4: Foundations - Technical Support
- Topic: 6.20 BUG Calming Terran Waters ship in hostile sector
- Replies: 0
- Views: 289
6.20 BUG Calming Terran Waters ship in hostile sector
Hi, Playing X4 english on Steam version 6.20 with all DLC enabled. During the mission "Calming Terran Waters", the Terran ship you have to meet on after recovering the Nishala water sample does not seem to check for sector ownership. In my savegame where Xenons have claimed Asteroid Belt, the ship j...
- Mon, 25. Sep 23, 20:11
- Forum: X4: Foundations
- Topic: No new model for the Gannascus?
- Replies: 2
- Views: 444
Re: No new model for the Gannascus?
Just noticed that myself, since it is a model for each race and the VIG/RIP are humans, I wonder if a new model for the Ganascus is planned... I do hope so
- Sun, 24. Sep 23, 05:26
- Forum: X4: Foundations - Technical Support
- Topic: 6.20 BUG userdata_signed.xml skill promotion counters not increasing
- Replies: 2
- Views: 792
Re: Need explanation on Custom Game Editor (Budgeted)
More than a year later and now on version 6.20 After going back to testing this again, I believe I have found the reason why the counters mentioned didn't increase upon giving a seminar to an NPC. It looks like the morale score has to match or be above the resulting skill (pilot or manager) in order...
- Mon, 18. Sep 23, 20:05
- Forum: X4: Foundations
- Topic: [QoL Suggestion] Re: Deployable Resupply at Equipment Docks
- Replies: 1
- Views: 472
Re: [QoL Suggestion] Re: Deployable Resupply at Equipment Docks
Very good idea, that would make profiles more useful as they won't work if one component from their set is not available. The risk would probably to get people confused as they will select profile and realize afterwards (or not at all) that the profile didn't fully apply. The current behaviour might...
- Sun, 17. Sep 23, 23:17
- Forum: X4: Foundations - Technical Support
- Topic: [#1523][6.20] Unable to open conduit in wrecks
- Replies: 0
- Views: 242
[#1523][6.20] Unable to open conduit in wrecks
Hi there, Version 6.20, Steam, English, Windows 11, all DLC (SV, CoH, ToA and KE) no mod. I just picked up an old save pre version 6 and wanted to loot some wrecks. In the included save, you can go out of the ship and try to repair the panel to enter the wreck facing the ship but the repair laser se...
- Mon, 11. Sep 23, 23:12
- Forum: X4: Foundations - Technical Support
- Topic: Glow graphic setting - Retracted by poster.
- Replies: 3
- Views: 998
Re: Glow graphic setting
This might be a good example of "read thrice before posting"
I just realized that the setting is likely for quality and not intensity of the glow!
Nevermind my post
I just realized that the setting is likely for quality and not intensity of the glow!
Nevermind my post
- Wed, 9. Aug 23, 06:35
- Forum: X4: Foundations - Technical Support
- Topic: [#158][5.10 HF3] ANT trading station issue - Seems resolved in 6.20 beta.
- Replies: 2
- Views: 375
Re: [#158][5.10 HF3] ANT trading station issue
Tried destroying the ANT station again in version 6.20 beta 6 and I was successful although I do not have tried to lure XEN ships to do it. I consider this resolved, thank you Egosoft! Edit: Lured a XEN K to the station in version 6.20 release and it successfully targeted and destroyed the station, ...
- Wed, 9. Aug 23, 06:31
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [TESTREQUEST] Graphical Fix (especially for AMD Drivers)
- Replies: 58
- Views: 13837
Re: [TESTREQUEST] Graphical Fix (especially for AMD Drivers)
Hello,
No problem detected for 1:30 hour of playing.
No problem detected for 1:30 hour of playing.